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Showing posts from January, 2019

Radio part 3

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LNWH demonstrates a left wing political alignment. News Inc (Who own Sky) is the BBC's competitor One episode included 4 fucks, 2 shits, 2 arses and a bastard in just 15 minutes. Slow TV - long shows were nothing eventful occurs. LNWH Preferred: Agrees with the ideology. Enjoying the feminist overtones. Negotiated: Some topics they may disagree with and some they will relate and agree with. Like just the atmosphere of the podcast but disagree with what they're talking about. Agree with their opinion but take it to a exclusionary way or to a certain extent. May have a physical attraction to the cast but don't really care about what they're discussing. Oppositional: Heavily against the ideology. Being excluded by the lack of diversity, Middle class mode of address, potentially sexist views. Aberrant reading: Completely wrong reactions, Stalking the cast, Murdering your husband, Completely hating Women etc. Dominant reading: Gently feminist, white, mid

Woman's Hour

Middle class mode of address How have sociohistorical factors lead to a diversication of media output? Sociohistorical: historical context Diversication: presenting a diverse array of media The 'home' episode is similar to the early showings of the original 'Women's hour' due to mentioning of housework. However there are different viewpoints. Late night women's hour has to exist because it has to present a range of media programmes to attract all target audiences. How digital platforms change the way we consume radio TV BBC iplayer Mobile phone: anywhere, anytime Consoles Internet DAB radio DIGITAL CONVERGENCE -The coming together of different platforms and media. You don't need a TV license to access radio. You also don't need a digital radio to listen to most radio programmes. Analog radio still exists unlike Analog TV which no longer exists. Iplayer offers audiences an immersive experience. 'continu

Radio unit (part 2)

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Component 1 Section B Late Night Woman's Hour Spin off from the long running BBC radio 4 daily magazine programme, Woman's Hour. Broadcasted once a month late at night. Each episode focuses on a particular theme relevant to its female audience. No adverts: BBC Target audience for Radio 4: middle aged, middle class. Hygge formal dialogue hygge is danish for "fun" Hygge is a Danish and Norwegian word for a mood of coziness and comfortable conviviality with feelings of wellness and contentment. As a cultural category with its sets of associated practices hygge has more or less the same meanings in Danish and Norwegian, but the notion is more central in Denmark than Norway. Discussion of culture, intellectual Social element Danish people Scandiwegian dream Comparing it to the relatable British culture History Feminity Sophistication Curation Digital media Old women trying to be cool and hip by talking about snapchat

Radio Unit

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Radio Unit Ethnic diversity of presenters which meets a wide target audience. The ethnicity of presenters will stereotype of the genre of music that will play on the specific station. Bold vibrant colours on a white background. Different age demographics. John Peel: Subversive listening Scott Mills: Born :  28 March 1974 (age 44 years),  Eastleigh Plug in: Playing the same track over and over again. mainstream radios like Radio 1 use this to increase album sales.

Fandom and the 'End of audience'

Pony's Creed Sisterhoof The video is technically illegal as it violates copyright laws, however, Ubisoft will not file a lawsuit as it reaches a new target audience and generates more consumers to their Assassin's creed franchise. Textual poaching, stolen aspects from both forms of media that never should've been combined. Fandoms are often marginalised Cognitive Dissonance: The field of psychology, cognitive dissonance is the mental discomfort experienced by a person who simultaneously holds two or more contradictory beliefs, ideas, or values. This discomfort is triggered by a situation in which a person’s belief clashes with new evidence perceived by that person. Hegemony goes against many ideas of textual poaching and marginalised fandoms. League of legends  Roland Barthes: The Death Of The Author The end of the audience The notation of target audience is extremely important for producer but not consumers. 19 - ‘End of audience’ theo

magazine revision

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Adbusters: Targets a specific audience Generates a profit from making their magazine expensive and not using adverts. Targets capitalism like Lou bouton Monthly Woman Magazine: Conglomerate Capitalist Based around consumerism Weekly Economic factors: Release, circulation,

Video Games part 2

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How the specialised industry makes money in this era: Tiered release games: Standard edition Deluxe edition Gold edition etc. Micro transactions: Pay to win: Takes less skill and time by bypassing the process of working your way to the top. Freemium: Free to play game which relies on micro transactions to make profit e.g: Fortnite (Markass Brownlee edition) David Hesmondhalgh: "It is essential for industries to minimise risk and maximise profit". Mass audience Niche audience: Specific audience Intertextuality: Slavery: Django, 12 years a slave Pirates: Ubisoft: Assassins creed series: A repetitive and unoriginal series Repetition of generic elements like a white background, faded mise-en-scene. Iconography, costumes are all very similar, particularly the hood. The gameplay is a stealth based action game and we can immediately identify this in the trailers, 3 - Genre theory - Steve Neale  (television) • Producers rely on audi

Videogames

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Background Knowledge: space war 1962 scientific experiment MUD: Multi user dungeons  Original videogames by engineers and scientific nerds Computers were very rare at this time due to the rarity of computers especially for leisure use The Japanese arcade boom: space invaders STG: Shooting game (Shoot em up) Ridiculously popular in Japan Videogame Arcade invented in Japan The american arcade boom: Atari Japan examples: Donkey Kong, Pacman American examples: Frogger   Black box odyssey Bedroom coders and UK micros Early experimentations and generic fluidity Vampire Killer, Telly Wise, Gertie Goose The 1980s video game crash Reason why was because they were shit Rushed  Japanese imports Wizardry, role playing games from America Regional differences- JPN vs the rest of the world The Japanese console boom Super Mario Bros Nintendo NES   The concept was original and feature interest to all ages Arcade: Str

Back to Basics

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Mock- Wednesday 23rd January 9am Denotation: e.g: The surface meaning. Richie has glasses, the room has white walls Connotation: The deeper meaning. MEDIA LANGUAGE MISE-EN-SCENE WOMAN SHAMPOO CONDITIONER LOREAL PARIS LOGO SLOGAN RED WHITE HAIR HAND CAUCASIAN  LIPSTICK MAKEUP RING REPAIR SMALLPRINT GRAPHICS SHE'S STILL GOT FIVE FINGERS BRIGHT COLOURS BLACK LETTERS RED LETTERS WHITE LETTERS FEMALE MODEL DRESS NAKED Mise-en-scene is an attractive woman with glossy hair and makeup. The layout is bold and bright Mid angle Mid shot of a woman holding up five fingers Large logo and slogan San serif font Red and White binary opposition Mise-en-scene of the bottle Hermeneutic code of the woman The colour red symbolises romance and seductiveness which suggests to the audience the product will make you more attractive. The bold san serif font implies you must buy this product. The size difference in the bottles could
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2. Explore how codes and conventions create meaning in this film poster. [15] codes and conventions construct a meaning in the 'Let Me In' film poster by projecting a mise-en-scene of stereotypical horror imagery so consumers can immediately identify it's genre.The red and black colors initiate a dark and Gothic theme. By the codes and conventions of blood running down the girl's mouth, the pale skin,dark hair and the glowing supernatural eyes, we immediately identify the sub genre of a vampire movie. The close up shot signifies to the consumer most likely who the protagonists are. The cryptic, capitalized and serif font of the title is the main feature of the poster, it purposely keeps the contents of the film a mystery, this is highly conventional and shows intertextuality of a wide range of famous horror titles such as 'The Thing' or 'Don't Breathe'.  It is clear the producer follows David Hesmondhalgh's theory of cultural industries. Th