Videogames and Radio revision
Videogames
Explore the ways in which audiences can use and take pleasure from videogames. Makes explicit reference to Assassins Creed III: LiberationMale gaze: female protagonist- however no sexualised
targeting minority audience
Henry Jenkins fandom- My little pony mash up, provides audiences with the ability to combine two things that thy love through intertextuality.
Plot
Gameplay
Strong female character
Triple A videogame with huge production
only sold 600k copies
Major label- Ubisoft
PSVita- 2012 - portability and immersion.
Identity theory- David Gauntlett
Allows audiences to express and develop
Challenge factor e.g. slogan to Darks Souls: prepare to die
Multiplayer
Tournaments
Speedruns
Escapism- murder, steal, infiltrate unlimited lives
Pleasure of nostalgia, history and accurate architecture
Information
Customisation e.g. DLC
Enigmatic and mysterious trailer campaign for
The trailer resembles a high budget Hollywood blockbuster movie.
Genre theory- Steve Neale uses conventions of action video games in the cover to target their audience.
PEGI is legally binding.
PEGI 18 a form of gratification
Radio
Explore how recent technological changes have shaped Late Night Women's Hour?
Hygge
Access of it on the internet and being able to listen anytime rather than just live
Digital technology refers to any technology that utilises a computer
Digital media allows for ease of access, portability and distribution
Scheduling of late night womens hour expects an older audience that stay at home and even a smaller audience.
Podcast
Visual aspect
Narrowcasting
Twitter and other social networks: an interactive platform to talk directly to listeners: hashtag late night women's hour
To inform, to educate, to entertain: The BBC is fundamentally a public broadcasting service, and are paid for by the TV licence. therefore a range of different segments, targeting both a mainstream and niche audience.
Threat from streaming services such as Netflix
Comments
Post a Comment